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Home > Virtual Sex > Add-ons That Allow True Virtual Sex in Second Life

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Home›Virtual Sex›Add-ons That Allow True Virtual Sex in Second Life

Add-ons That Allow True Virtual Sex in Second Life

By Meg White
March 29, 2011
5061
3

Second Life makes teledildonic encounters easy!


While Second Life is an entity that has achieved general notoriety on the Internet, it's not something a majority of people have used. There is a pervasive understanding that Second Life is a huge virtual world boasting an overly-hyped contingent of virtual sex participants, but many of us have little to no idea how the actual mechanics of these interactions unfold.

We had a look into it and found an aspect of the Second Life sex world that hasn't reached the same level of publicity as the sex in general: Second Life has teledildonics capabilities.

While some Second Life users rely on assigned in-game furniture to trigger sex animations, others purchase their own from the Xcite! [NSFW] marketplace, an in-game store that not only provides sex toys, but also sells genitals and nipples (which Second Life's avatars don't innately have). Xcite! have capitalized on that and introduced real life sex toy integration with their on-screen sex toys.

Users purchase an Xcite! virtual sex toy or genital pack (in-game object), a real life vibrator and a touch-compatible USB adaptor and they're able to have a synchronized virtual/real life sexual experience.

Based on the lack of user complaints and the apparent ubiquity of Xcite! products in the Second Life realm, it seems the technology is working, or working well enough. That, along with the sheer number of people using Second Life, makes this teledildonics option one of the most viable for anyone interested in a teledildonics encounter. But it seems strange that only those within the Second Life community are aware of Xcite!'s products and integration.

Image source: Wikimedia.org

Meg White

Meg White is an Offensive Security Certified Professional (OSCP), machine learning engineer, and honors-year electrical engineering student. She is co-founder and CEO of VAUX, a deep-tech company based in Brisbane, Australia, that specializes in AI and signal processing.

The company was founded in July 2018. In 2019, VAUX took part in the Techstars Music accelerator in Los Angeles and raised money from investors in the US. Techstars is the global platform for investment and innovation that connects entrepreneurs, investors, and corporations.

Meg also holds the Head Girl role in the research firm, Crone Labs. The company offers research and development in the intersecting fields of machine learning and security. In 2017, Meg was selected to be part of Startup Catalyst's 2017 youth mission cohort where tech-savvy, high-achieving Australians embarked on a fully-sponsored two-week mission to Silicon Valley to become Australia’s next batch of globally successful tech entrepreneurs.

Preceding her achievements in the tech industry, Meg was also a journalist, editor, and online producer. She was principal creative, digital culture, and social media advisor on the marketing team of Nine Entertainment Co. from May 2011 to June 2012.

She has also worked with various publications such as Dovetail Magazine, cudo, Gateway Lounge, and Australian Penthouse, an international men's magazine focused on glamour photography and lifestyle.

Meg completed her education in Journalism, PR, and Popular Music at Griffith University in 2009 and earned her degree with honors as a Bachelor of Engineering, Electrical, and Robotics from the Queensland University of Technology in 2020.

Her interests also include “cyber-physical systems” and she is keen to learn more about making and breaking them. Meg loves deep learning and looks forward to working at the intersection of AI and security for a long time to come.

On her Twitter account, Meg describes herself as having strong feelings for signal analysis, control theory, logic design, hacking, deep learning, and eating the rich. Currently, Meg is focused on learning everything she can about reverse engineering, source code analysis, exploit development, embedded devices, and all the ideas in between.
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